← All projects TOASTY File 001 · Declassified

Case Study File #001 — Exhibit A

Grintafy.

Taking the biggest sporting app in the Middle East behind a paywall — without it reading as a toll on someone's career.

Subject

Football talent discovery platform

Territory

Saudi Arabia & North Africa

Scope of work

Interaction design, UX strategy, monetisation design

Platform

iOS & Android — version 2.0

Engagement

Closed. Product remains in market.

Recognition

App of the Year — Grintafy at GITEX

Grintafy's Discover feed alongside two premium player cards showing position, rating and country.
Version 2.0 — the Discover feed and the player card it exists to surface.

01 — Record of first contact

An unplanned conversation in Riyadh.

Contact occurred at LEAP in Riyadh in 2023. Our regional team was present, as was the subject's founder. The conversation was unplanned. It led to a product review, and the review led to an engagement.

No proposal was submitted at any stage.

Grintafy has operated as a football talent discovery platform across Saudi Arabia and North Africa since 2021. The system carried separate account types for the individual player, the club, and the field owner running their own venue application.


02 — Condition on arrival

A working product with no design function.

The subject arrived with a development team, no design function, and more than a million downloads already on the product. Interface files were held in Adobe XD and returned on a cycle slow enough to hold releases behind them.

The product worked. What it did not do was communicate anything about the company that had built it.

A product with a million people inside it does not permit experimentation in public.

The scale is the relevant detail. Every decision from this point carried an audience that was already there.

Grintafy's Discover hub with tiles for Games, Highlights, Clubs, Community, Challenges and Bookings.
The discovery surface — games, highlights, clubs, community, challenges and bookings, all live at the point we arrived.
Grintafy marketing frame citing more than 2.5 million players and federation partnerships.
Scale, and the federation partnerships riding on it — the reason nothing could be tested in public.

03 — Scope of engagement

The rebrand was considered, and declined.

The mark was sound. Replacing it would have consumed the budget without addressing the defect.

Scope was set at interaction design for version 2.0 — an overhaul of an application already in market rather than a build from zero. The branding stayed untouched and the behaviour underneath it was rebuilt, so that the product began to match what the mark had been claiming.

The value was already inside the system.

Clubs were searching. Players wanted locating. Nothing in the interface surfaced that exchange at the point either party could act on it.


04 — Work carried out

One path to being seen.

Work concentrated on the single moment a player becomes visible to a scout. The profile, the footage, the ratings and the tryout all sat inside the same product — but not on the same path. The redesign put them in one.

A Grintafy player profile showing a rated player card, a game-quality radar chart and player statistics.
The profile — card, attributes and a quality radar a scout can read in one pass.
Grintafy's highlights feed playing a player's match footage with view, like and comment counts.
The footage — highlights carrying their own reach, attached to the profile rather than parked beside it.
Grintafy's upcoming tryouts list showing a Cádiz CF tryout with date, time and location.
The tryout — real clubs, listed with date and place, one tap from the profile that qualifies for it.

05 — Complication entered into record

A paywall on somebody's career.

A paid tier runs on the platform under the name Grintafy Plus, raising a player's visibility and improving the odds of reaching a club's shortlist.

Designing a paywall into a product whose subject is opportunity carries a specific risk. Positioned wrongly, it stops reading as a service and starts reading as a fee levied against someone's career.

Most of the work here went into avoiding that reading.

Plus is introduced where the player is already succeeding, states what it adds rather than what it withholds, and never gates the profile a player has built.

Grintafy Plus premium player dashboard showing averages, rating per game and number of games.
What Plus actually buys — a premium player dashboard and priority tryout access, described as access gained rather than access withheld.
Grintafy marketing frame carrying a number one football app in MENA award badge.
The position the redesign was protecting — and the reason nothing could be risked on the paywall.

06 — Disposition

Figures on record.

2M+

Registered players

200K+

Games & tryouts organised

4

SAFF · Serie A · West Ham United · Al-Ittihad

001

App of the Year — GITEX

Those are the subject's figures across its full history, not ours. What this file records is narrower: a product carrying a million users was handed to a design wing that had not built it, and it went back out without breaking.


07 — Takeaways

What the file establishes.

Don't rebrand a sound mark

A rebrand is the expensive answer to a problem that is usually behavioural. The defect here was never the logo — it was that nothing in the interface surfaced the exchange the product existed to make.

Monetise the win, not the wall

When the subject of a product is opportunity, a paywall has to be introduced at a moment of progress and described by what it adds. Position it as a gate and it reads as a toll.

Scale removes the sandbox

Past a million users there is no quiet release. Every change ships to an audience that is already there, which makes sequencing a design decision rather than a delivery detail.


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